- The mechanics and interactable environment in this game are unreal. You can feel the weight of objects by holding them from different points.
- The world interacts with you realistically which gives a sense of reality instead of a virtual world.
- The sound design, puzzle-solving, lighting, and story further set a benchmark that no other VR game has broken to this date.
Half-Life: Alyx has certainly set a benchmark in the VR gaming industry for its exploration, interatable environments, realistic approach, and atmosphere, attention to detail, and much, much more.
Set A Benchmark
The first Half-Life was released on November 19, 1998. It was loved because it had the perfect blend of horror, eerie atmosphere, deep narrative, and smooth mechanics. In short, it has both gameplay and narrative, both of which are crucial.
Half-Life: Alyx truly set a benchmark for VR gaming that is still unbeatable. It presented one of the most immersive VR environments to date. The story-telling, atmosphere, mechanics, puzzles, and exploration make it seem like it’s already the future of VR gaming.
Atmosphere & Lighting
Much similar to previous half-life games, Alyx also captures the same eerie atmosphere and dark environment that is essential for the narrative of the game. The lighting in this game enhanced the mood of each scene perfectly.
For instance, flickering lights in the dark across the streets provided a subtle mood. Similarly, a giant robot blocks the sunlight and casts a huge shadow that envelops our character. Even when robots are destroyed, their vivid sparks drop all over us.
The atmosphere is usually dull to give a truly gritty, rough post-apocalyptic vibe. This vibe is similar to that of Metro Exodus’ Atmosphere. However, viewing it in VR makes it even better.
Interaction with aliens, and alien stickers on the wall illuminate in bright colors that make up for a perfect contrast and balance that is both pleasing and fascinating to watch.
Interactable Environment
Almost everything you come across is interactable to a point where, if you don’t want to progress further, you can toy around with the objects around you. It is basically a playground for you to explore and play around in.
For instance, there are holdable and throwable pliers and other tools placed on the table for you. The vehicle doors can be swung open or closed depending on the player. There are cartons and barrels placed where you can dispose of the bodies of aliens.
Throwing a paint bucket from the building makes it leak paint wherever it lands. Additionally, there are fully readable newspapers, food cans, food packets, and other stuff lying around which add to the immersion of the game.
These are optional items and give you an illusion of control and choice which enhance with the immersion of the game. This is one of the reasons why choice-based games are fun to play.
Realism
Half life perfected the art of making its world seem more realistic and immersive. Half-life: Alyx throws you into a world where the line between virtual and real diminishes in no time.
The world interacts exactly like in real life which increases the immersion of the game. For example, you can easily hold a soda can with your hands. However, you can not hold a heavy barrel with one hand and it will fall if you do so. It requires two hands to lift.
Another instance is where the guards arrive towards you in the elevator and aim at you, you can try to hold their guns where they will resist. Also, the guards come in, hold your elevator door open, and even shoot at the side if you press the elevator buttons.
Puzzle Solving
Puzzles in Half-Life Alyx make use of the surroundings which force you to run around and keep your eyes open. They often revolve around manipulating objects, using your Gravity Gloves and the game also hides objects at hard-to-reach places.
Tools are also placed in your environment that can be used to bypass obstacles placed in your way. For instance, to open a certain door, you have to retrieve a multi-tool from a shelf and use it to re-route the power lines, which is a puzzle itself, that bypasses security.
Spatial Audio Design
The sound in this game is extremely realistic as it has a spatial nature to it. If you hold a matchbox far away, you can hear it and if you bring it closer, its sound will increase. Each object has its own sound as in real life which further adds to the depth of this game.
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Ali Rashid Khan is an avid gamer, hardware enthusiast, photographer, and devoted litterateur with a period of experience spanning more than 14 years. Sporting a specialization with regards to the latest tech in flagship phones, gaming laptops, and top-of-the-line PCs, Ali is known for consistently presenting the most detailed objective perspective on all types of gaming products, ranging from the Best Motherboards, CPU Coolers, RAM kits, GPUs, and PSUs amongst numerous other peripherals. When he’s not busy writing, you’ll find Ali meddling with mechanical keyboards, indulging in vehicular racing, or professionally competing worldwide with fellow mind-sport athletes in Scrabble at an international level. Currently speaking, Ali has completed his A-Level GCEs with plans to go into either Allopathic Medicine or Business Studies, or who knows, perhaps a full-time dedicated technological journalist.
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