- Concord saw heavy criticism for its character designs from day one.
- According to a developer, a committee interfered in the character-designing process, negatively impacting the game.
- This may be one reason the final game turned out to be so bland.
Like Suicide Squad and Skull and Bones, Concord has become yet another example of the risks associated with live-service gaming. The game’s launch was a disaster, and it didn’t take long for Sony to completely pull the plug.
Fans were skeptical of Concord from the beginning, criticizing its bland gameplay and $40 price tag. Many also pointed to the unappealing character designs, and a developer has recently addressed these designs.
Following the hero shooter’s failure, a Firewalk artist has asserted that a specific committee at the studio heavily influenced the character designs.
Why it matters: Many believed Concord went too far in trying to be diverse and appeal to all types of people. It also clearly took inspiration from Guardians of the Galaxy but failed to realize what made Marvel’s designs so great.
Previously, the likes of David Jaffe criticized this hero shooter’s character designs. Some have even argued that Firewalk tried to push an LGTBQ agenda on purpose, leading to the eventual demise of Concord.
In response to this criticism, Amanda Aiefer, who has now locked her Twitter profile, revealed that much of the art team’s decision-making was influenced by a committee at Firewalk. She implies that this committee pushed the team to make changes that were never intended to be there.
While Amanda Aiefer did not say much directly, the artist believes higher-ups failed to listen to the art team’s feedback. Ultimately, this may have been the reason behind the disastrous final results.
Artists at Firewalk are now concerned about potentially losing their jobs. This is an alarming situation and raises doubts about Firewalk’s upper management. As is usually the case, executives and senior management will probably be fine and blame the average artist for this failure.
Unfortunately, Concord is beyond saving now. Firewalk developers worked hard on the project, and many are still proud of their accomplishments. It’s a shame, then, that senior management failed to consider the consequences of their interference in the development process.
This type of interference is precisely why many are against companies like Sweet Baby Inc. Gaming is at its best when developers are given absolute freedom to realize their vision, and outside meddling can often harm the overall vision.
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[News Reporter]
Bawal is an MBBS student by day and a gaming journalist by night. He has been gaming since childhood, growing fond of the creativity and innovation of the industry. His career as a gaming journalist started one year ago, and his journey has allowed him to write reviews, previews, and features for various sites. Bawal has also been cited in reputed websites such as Screenrant, PCGamesN, WCCFTech, GamesRadar, and more.