The original Assassin’s Creed was an incredible game. Assassin’s Creed is arguably Ubisoft’s biggest title, and it helped the developer gain massive amounts of recognition.

The series still continues to do well, almost 15 years later. Looking back at the original, what Ubisoft managed to achieve with the original is certainly impressive. However, not everything in the game was as revolutionary as it seemed.

Assassin’s Creed featured a huge open world in 2007, and horse riding was an integral part of traversing the game’s world. Moreover, the title featured impressive horse models and physics for its time. However, a Ubisoft developer has revealed an interesting aspect about Assassin’s Creed’s horses. The developer stated, 

“The horse in AC1 was just a twisted f***ed up human skeleton”

The developer explained that technical limitations caused this at the time. Therefore, they ended up improvising and managed to turn an NPC into the player’s horse. Yes, our horse in Assassin’s Creed was a human scrunched up in the form of a horse.

Furthermore, the developer also explained that the team found a clever trick to mask a character’s missing arm. Malik lost his arm in Assassin’s Creed, and Charles Randall said the team just twisted his arm inside out to tackle the problem.

However, this was not all that he revealed. He also talked about out-of-bound areas for Assassin’s Creed. If you ever died near a boundary wall in Assassin’s Creed, you can blame Charles Randall. According to his Tweet, he came up with the ultimate solution to players attempting to go out of bounds. His solution was

“If All else fails, Just kill the player”

Charles Randall often shares interesting bits of development information. He has also said that Ubisoft has an entire bug compilation video for Watch Dogs: Legion, which hasn’t been made public yet. 

Assassin's Creed 1

Assassin’s Creed was a technical marvel for its time. The game introduced elements that have become a staple across many of Ubisoft’s franchises today. Assassin’s Creed was released on hardware considered ancient by today’s standards, but it holds up surprisingly well.

However, players rarely learn about the problems associated with game development. It is fascinating to know how developers deal with these problems and tackle them to make an immersive experience for their fanbases.

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