Ghostwire: Tokyo Performs Better On The PS5 Than Xbox Series X

Expert Verified By

Disappointing For A First-Party Xbox Studio!

Ghostwire: Tokyo initially launched over a year ago as a timed console exclusive for the PS5. While Microsoft acquired Zenimax Media before the game’s release, the gaming giant honored existing exclusivity deals like Deathloop and Ghostwire: Tokyo.

This meant that Tango Gameworks had a whole year to optimize the game for the Xbox Series S|X consoles. The game launched in a far from stellar state on PS5, but it looks like Ghostwire: Tokyo has disappointed on Xbox consoles.

Speaking on the latest Digital Foundry podcast, the team explained that the game performs better on PS5 than the Xbox Series X.

YouTube video

The performance difference lies between 5-10%. This is not a huge difference, and many gamers are unlikely to notice the performance gap in real-time gameplay, but this is disappointing for a first-party release.

It should be noted that Xbox Series X is the more powerful console of the two. Microsoft advertises it as the world’s most powerful console, yet Ghostwire: Tokyo does not do a great job showcasing the hardware.

The game also disappoints in areas like ray tracing. Digital Foundry noted that ray-traced reflections are superior on PS5. Ray-traced shadows exhibit alignment bugs, and the game runs at a slightly lower native resolution on the Xbox Series X in quality mode.

Looking at Microsoft’s budget offering, ray tracing is not present on the console. This is not surprising when considering the console’s capabilities, but Ghostwire: Tokyo also runs below 60 FPS in performance mode on the Xbox Series S.

Xbox users and Ghostwire: Tokyo fans can expect a more comprehensive look at the performance and visual differences between the PS5 and Xbox Series S|X versions of the game when Digital Foundry releases their full breakdown.

Nonetheless, it is disappointing to see a first-party studio releasing a subpar port that does not fully utilize the Xbox Series S|X consoles. Recently, Redfall also drew criticism for a similar announcement when Arkane Studios revealed that the game would skip a 60 FPS mode at launch.

Fans have been worried that this may indicate an increasingly common trend with recent Xbox Series S|X releases, but Microsoft will hopefully address such concerns in the upcoming months.

Speaking of criticism, Ghostwire: Tokyo has also seen a slew of negative Steam reviews following the addition of Denuvo to the PC version over a year after its release.

Was our article helpful? 👨‍💻

Thank you! Please share your positive feedback. 🔋

How could we improve this post? Please Help us. 😔

Join Our Community

Still having issues? Join the Tech4Gamers Forum for expert help and community support!

Latest News

Join Our Community

104,000FansLike
32,122FollowersFollow

Trending

Avowed Art Director Calls Gamers ‘Sickos’ Following Pronoun Criticism

One of the major Avowed developers has found himself at odds with some fans, using harsh words after criticism of pronouns.

Z790 Motherboards Black Friday Deals You Can’t Miss

Discover unbeatable Black Friday 2024 deals on Z790 motherboards, perfect for gaming and high-performance builds. Don't miss out on DDR5, PCIe 5.0, and top-tier features at discounted prices!

Indiana Jones Retail Pre-Orders Reportedly Fall 86% Behind Dragon Age: The Veilguard

An insider reveal that during the same pre-launch period, Indiana Jones retail pre-orders were 86% behind those of Dragon Age: The Veilguard.

The Witcher 4 Has Entered Full-Scale Production

CD Projekt Red just recently confirmed that The Witcher 4 has been moved to full-scale production, meaning the development is going smoothly.

Recurring Unreal Engine 5 Issues Are Getting Tiring, Say Analysts

Digital Foundry revealed in the latest video that they are tired of the constant Unreal Engine 5 issues in every game.